Friday, August 29, 2014

Juegos Gratis De Terroristas Vs Policias

It's once again time for the annual release of EA Sport's NBA Live basketball game. This time however, there is much more hype and expectations as it's released inside the powerful Playstation 2 platform. Sports fans already saw what else power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA you need to do exactly the same, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Coming from a players to arenas, things are all lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'tattoos and hairstyles, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state the game play), which can take out of the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, the digital camera angles, specially the default, side view will never be too friendly. It's not easy to distinguish the depth/position of your players to the opposite baseline. However, this can be fixed by changing to the more playable NBA 2K camera style.

Now, let's see precisely what the PS2 has been doing with it's superior sound f/x. Right off the bat…well you find nothing new. At the end, you find nothing new. It's seems and indeed feels as though EA has been doing nothing to make use of the PS2 stronger hardware regarding sound f/x. The commentary totally looks to be an equivalent exact replica due to the predecessor, NBA 2000. The crowds are dead, very rarely will they chant, and while they actually do, it's not like NBA 2K, from reacting to game situations.



The single thing that NBA 2K lacked, when compared to EA Sport's NBA Live series to date, was when it stumbled on options. This still holds true. NBA Live is full of season, playoff and options…exhibition 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, especially the die hard sports fans which stayed faithful to Sony and didn't obtain a Dreamcast, EA's NBA Live 2001 falls short when compared to NBA 2K series in every parts of game play.

Mas jugados 243 Juegos de Terror

First, let's get started with A.I. Only stupid, retarded, and dimwitted come to mind, even though i'm trying to be as nice as possible. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a faster player can blow right beyond the slower defender and dunk or lay-up not having one of the defenders inside your paint react. The defenders don't even react late. They just remain still, like mannequins, only addressing their counterpart towards the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time. Now, you can't just zoom past them, forcing anyone to pass into the 2 or 3 wide-open players. It seems that the players move faster then the ball, though from this situation, it's seems easy and logical to pass to the open players for an easy basket. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. This is not because they play better, or smarter now. They merely shoot a higher percentage. Whether they're covered or wide open, it actually doesn't matter, they simply make more baskets. And also this applies to Free Throws…when you will have Shaq going 8-8 at stake, you understand something isn't right. In contrast, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This may not be just stupid, but totally hurts this game, taking away looking at the realism (whatever little it might possibly have).

Next, let's evaluate playing the overall game itself. First, so did the 1st NBA 2K, although all players have the same special cross over move. Also, like NBA 2K, you may have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and even more importantly, it does take off the flow about the game. Another lacking aspect of the game is the post-up move. Alternatively, lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you should do is turn your back, combined with a change shot, which can be pretty weak, and rather useless option. Last, and perhaps the worst component of game play, rapid break dunk/lay-up. For a few unknown reason, EA Sport's has it so that you can can't use turbo to run up and execute a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, right after i saw your next flaw involved in the game. In the case of Free Throws, evidently the each time you foul a player, the 3 players closest to the basket are the types placed at stake to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It seems that through your players box out, it only helps players boxed not in the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For just about any hard-core sports fan, this can't be referred to as a Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their name and reputation but releasing something like this. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

Juegos De Misterio Y Terror Descargar Gratis

It's once again time for the annual release of EA Sport's NBA Live basketball game. This period however, there is more hype and expectations as it's released by the powerful Playstation 2 platform. Sports fans already saw what more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to execute the equivalent, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Out of your players to arenas, it is all totally lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'tattoos and hairstyles, free throw mannerisms…things that went beyond, and made the players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state of the video game), which takes from the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the camera angles, especially the default, side view is simply not too friendly. It's tough to distinguish the depth/position of this players about the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see just what the PS2 is doing with it's superior sound f/x. Right over the bat…well you see nothing new. At the conclusion, you see nothing new. It's seems and certainly feels like EA did absolutely nothing to make use of the PS2 more robust hardware with regards to sound f/x. The commentary totally seems to be very much the same exact replica for their predecessor, NBA 2000. The crowds are dead, very rarely do they really chant, and if they will do, it's not like NBA 2K, from reacting to game situations.



One and only thing that NBA 2K lacked, in comparison with EA Sport's NBA Live series to date, was in the event it got to options. This still holds true. NBA Live is stuffed with playoff, season and options…exhibition 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly every single die hard sports fans which stayed faithful to Sony and didn't choose a Dreamcast, EA's NBA Live 2001 falls short when compared to NBA 2K series in all of the areas of game play.

Mas jugados 881 Juegos de Terror

First, let's get started with A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a faster player can blow right beyond the slower defender and dunk or lay-up without any of the defenders while in the paint react. The defenders don't even react late. They just remain still, like mannequins, only answering their counterpart along the opposing team. The only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time, as you increase the difficulty. Now, you can't just zoom past them, forcing yourself to pass in to the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. As you pass to the open player, 2 or 3 defenders enclose the player even before he receives the pass. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. Now, this is not because they play better, or smarter. They just shoot an increased percentage. Whether they're covered or wide open, it doesn't matter, they only make more baskets. This is true of Free Throws…when you will have Shaq going 8-8 on the line, you comprehend something isn't right. At the same time, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This may not be just stupid, but totally hurts the sport, removing by reviewing the realism (whatever little it will have).

Next, let's evaluate playing the sport itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you might have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and even more importantly, it does take from the flow for this game. Another lacking aspect of the game is the post-up move, or lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you should do is turn your back, together with a change shot, that is certainly pretty weak, and rather useless option. Last, and perchance the worst area of game play, the fast break dunk/lay-up. For some people unknown reason, EA Sport's has it so you can't use turbo to operate up and carry out a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, while i saw the following flaw with the game. On the subject of Free Throws, apparently the at the time you foul a player, the 3 players closest to the basket are those placed at stake to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. It appears that by having your players box out, it only helps players boxed not in the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. To get a hard-core sports fan, this can't also be known as the Sim. I can't believe they would hurt their reputation and name but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

Juegos De Terror En 3d Para Jugar Gratis

It's once again time for the annual release of EA Sport's NBA Live basketball game. This occassion however, there is much more hype and expectations as it's released in the powerful Playstation 2 platform. Sports fans already saw what else power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to try similar, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Coming from the players to arenas, everything is lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'tattoos and hairstyles, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the condition of the sport), that can take from the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, the camera angles, particularly the default, side view will never be too friendly. It's harder to distinguish the depth/position associated with the players inside the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see whatever the PS2 has been doing with it's superior sound f/x. Right over the bat…well you notice nothing new. By the end, you see nothing new. It's seems and indeed seems like EA does absolutely nothing to take advantage of the PS2 more efficient hardware in the matter of sound f/x. The commentary totally seems to be similar exact replica to its predecessor, NBA 2000. The crowds are dead, hardly ever would they chant, and when they certainly, it's nothing like NBA 2K, from reacting to game situations.



The thing that NBA 2K lacked, in comparison to EA Sport's NBA Live series at this point, was when it came to options. This still holds true. NBA Live is loaded with playoff, options…exhibition and season 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly all die hard sports fans which stayed faithful to Sony and didn't order a Dreamcast, EA's NBA Live 2001 falls short in comparison with NBA 2K series to all parts of game play.

Mas jugados 954 Juegos de Terror

First, let's start out with A.I. Only stupid, retarded, and dimwitted come to mind, even though i'm trying to be as nice as possible. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a faster player can blow right beyond the slower defender and dunk or lay-up without the need of any of the defenders in the paint react. The defenders don't even react late. They only remain still, like mannequins, only addressing their counterpart towards the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time. Now, you can't just zoom past them, forcing a person to pass into your 2 or 3 wide-open players. It seems that the players move faster then the ball, though from this situation, it's seems easy and logical to pass to the open players for an easy basket. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. Now, this is not because they play better, or smarter. They merely shoot a higher percentage. Whether they're covered or wide open, it truly doesn't matter, they merely make more baskets. This too is true of Free Throws…when you may have Shaq going 8-8 at risk, you no doubt know something isn't right. Then again, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This is simply not just stupid, but totally hurts this online game, removing from its realism (whatever little this could have).

Next, let's check out playing this game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you may have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and more importantly, it requires from the flow to the game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you can do is turn your back, along with a turn around shot, which is certainly pretty weak, and rather useless option. Last, as well as the worst element of game play, rapid break dunk/lay-up. For a bit of unknown reason, EA Sport's has it to ensure that you can't use turbo to move up and complete a dunk. Have to release turbo, before attempting a dunk, although that is, you can use the turbo to run to. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, while i saw another flaw of the game. Relating to Free Throws, it appears the as soon as foul a player, the 3 players nearest the basket are the type placed on the line to rebound. When you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble, even though this might seem funny. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. It seems that by means of your players box out, it only helps players boxed outside of the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For a hard-core sports fan, this can't even be known as a Sim. I can't believe they would hurt their reputation and name but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

Juegos Gratis De Terror En Casas

It's once again time for the annual release of EA Sport's NBA Live basketball game. This time around however, there is much more hype and expectations as it's released upon the powerful Playstation 2 platform. Sports fans already saw what else power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it to PS2 and EA to undertake an equivalent, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Of the players to arenas, it is all totally lifelike. However, NBA Live is not the jaw dropper that NBA 2K was. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state of the game), that can take beyond the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, your camera angles, specially the default, side view is not actually too friendly. It's challenging to distinguish the depth/position among the players regarding the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see how much the PS2 has done with it's superior sound f/x. Right off of the bat…well you see nothing new. Afterwards, you notice nothing new. It's seems and definitely seems like EA did absolutely nothing to use the PS2 more efficient hardware in relation to sound f/x. The commentary totally seems to be comparable exact replica due to its predecessor, NBA 2000. The crowds are dead, rarely would they chant, then when they will do, it's unlike NBA 2K, from reacting to game situations.



The sole thing that NBA 2K lacked, when compared with EA Sport's NBA Live series so far, was when it got to options. This still holds true. NBA Live is rich in options…exhibition, season and playoff 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly the numerous die hard sports fans which stayed faithful to Sony and didn't buy a Dreamcast, EA's NBA Live 2001 falls short in comparison with NBA 2K series for all areas of game play.

Mas jugados 658 Juegos de Terror

First, let's get started with A.I. Only stupid, retarded, and dimwitted come to mind, even though i'm trying to be as nice as possible. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a quicker player can blow right beyond the slower defender and dunk or lay-up with no any of the defenders at the paint react. The defenders don't even react late. They only remain still, like mannequins, only replying to their counterpart inside the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to double and triple team the ball handler all the time. Now, you can't just zoom past them, forcing someone to pass to a 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. Now, this is not because they play better, or smarter. They simply shoot a higher percentage. Whether they're covered or wide open, it genuinely doesn't matter, they only make more baskets. And also this applies to Free Throws…when one has Shaq going 8-8 at risk, you recognize something isn't right. At the same time, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This is simply not just stupid, but totally hurts the overall game, removing looking at the realism (whatever little it might possibly have).

Next, let's take a peek at playing the game play itself. First, so did the 1st NBA 2K, although all players have the same special cross over move. Also, like NBA 2K, you might have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and even more importantly, it could take beyond the flow among the game. Another lacking aspect of the game is the post-up move. Alternatively, lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you should do is turn your back, together with a turn around shot, and that is pretty weak, and rather useless option. Last, as well as perhaps the worst aspect of game play, the fast break dunk/lay-up. For a bit of unknown reason, EA Sport's has it so that you will can't use turbo to move up and conduct a dunk. Have to release turbo, before attempting a dunk, although that is, you can use the turbo to run to. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, while i saw yet another flaw within your game. When it concerns Free Throws, it appears the while you foul a player, the 3 players nearest the basket are the ones placed on the line to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. It appears using your players box out, it only helps the players boxed outside of the paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. To get a hard-core sports fan, this can't be also called a Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their name and reputation but releasing something like this. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

Juegos Gratis De Terror Y Sangrientos

It's once again time for the annual release of EA Sport's NBA Live basketball game. This point however, there is much more hype and expectations as it's released inside the powerful Playstation 2 platform. Sports fans already saw also power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to get done a similar, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Out of your players to arenas, all things are lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state the game), that takes beyond the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the camera angles, especially the default, side view is absolutely not too friendly. It's tricky to distinguish the depth/position within the players concerning the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see the PS2 is doing with it's superior sound f/x. Right off of the bat…well you see nothing new. In the end, you see nothing new. It's seems and certainly feels like EA has done nothing to operate the PS2 more powerful hardware with regards to sound f/x. The commentary totally appear to be identical exact replica due to the predecessor, NBA 2000. The crowds are dead, rarely would they chant, so when they actually, it's unlike NBA 2K, from reacting to game situations.



The sole thing that NBA 2K lacked, when compared with EA Sport's NBA Live series to date, was if it got to options. This still holds true. NBA Live is filled with season, options…exhibition and playoff 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly all the die hard sports fans which stayed loyal to Sony and didn't shop for a Dreamcast, EA's NBA Live 2001 falls short when compared with NBA 2K series overall components of game play.

Mas jugados 859 Juegos de Terror

First, let's begin with A.I. Only stupid, retarded, and dimwitted come to mind, even though i'm trying to be as nice as possible. Maybe comatose or dead would be a better representation, because the CPU players are totally unreactive to any game situations. In lowest difficulty, a quicker player can blow right past the slower defender and dunk or lay-up without the defenders throughout paint react. The defenders don't even react late. They only remain still, like mannequins, only replying to their counterpart towards the opposing team. The only thing that happens, is the CPU players become faster and quicker, and they seem to double and triple team the ball handler all the time, as you increase the difficulty. Now, you can't just zoom past them, forcing that you pass around the 2 or 3 wide-open players. It seems that the players move faster then the ball, though from this situation, it's seems easy and logical to pass to the open players for an easy basket. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. Now, this is not because they play better, or smarter. They simply shoot a much higher percentage. Whether they're covered or wide open, it actually doesn't matter, they only make more baskets. This actually also goes for Free Throws…when you might have Shaq going 8-8 on the line, you fully understand something isn't right. Having said that, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This is simply not just stupid, but totally hurts the sport, taking away from the realism (whatever little it might possibly have).

Next, let's investigate playing the video game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, one has some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and even more importantly, it could take out of the flow from the game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you could do is turn your back, associated with a change shot, and that is pretty weak, and rather useless option. Last, and perchance the worst section of game play, rapid break dunk/lay-up. For some people unknown reason, EA Sport's has it in order that you can't use turbo to operate up and complete a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, as soon as i saw another flaw by the game. In regards to Free Throws, apparently the as soon as foul a player, the 3 players nearest to the basket are the types placed at risk to rebound. When you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble, even though this might seem funny. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It appears that by means of your players box out, it only helps the players boxed outside of the paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. For almost any hard-core sports fan, this can't be known as the Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their name and reputation but releasing something like this. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

Juegos Gratis De Terror

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This point however, there is far more hype and expectations as it's released concerning the powerful Playstation 2 platform. Sports fans already saw what more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to carry out those, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Coming from a players to arenas, everything is lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state the video game), that takes beyond the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, your camera angles, especially the default, side view will never be too friendly. It's difficult to distinguish the depth/position among the players around the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see what exactly the PS2 is doing with it's superior sound f/x. Right off the bat…well you find nothing new. At the end, you find nothing new. It's seems and definitely feels like EA has done nothing to take advantage of the PS2 more efficient hardware when it comes to sound f/x. The commentary totally seems to be the exact same exact replica to its predecessor, NBA 2000. The crowds are dead, rarely do they chant, and once they, it's unlike NBA 2K, from reacting to game situations.



The sole thing that NBA 2K lacked, in comparison with EA Sport's NBA Live series to this point, was if this stumbled on options. This still holds true. NBA Live is rich in playoff, season and options…exhibition 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly the various die hard sports fans which stayed faithful to Sony and didn't get a Dreamcast, EA's NBA Live 2001 falls short when compared with NBA 2K series in all of features of game play.

Mas jugados 887 Juegos de Terror

First, let's start with A.I. Only stupid, retarded, and dimwitted come to mind, even though i'm trying to be as nice as possible. Maybe comatose or dead would be a better representation, because the CPU players are totally unreactive to any game situations. In lowest difficulty, a faster player can blow right beyond the slower defender and dunk or lay-up not having any of the defenders to the paint react. The defenders don't even react late. They only remain still, like mannequins, only replying to their counterpart for the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time. Now, you can't just zoom past them, forcing people to pass around the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. As you pass to the open player, 2 or 3 defenders enclose the player even before he receives the pass. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. Now, this is not because they play better, or smarter. They simply shoot a higher percentage. Whether they're covered or wide open, it doesn't matter, they merely make more baskets. This also is true of Free Throws…when you could have Shaq going 8-8 at stake, you know something isn't right. On the other hand, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This is not just stupid, but totally hurts the video game, taking away from the realism (whatever little it might possibly have).

Next, let's investigate playing the game play itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you possess some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and even more importantly, it requires outside the flow of your game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you should do is turn your back, and then a turn around shot, that is pretty weak, and rather useless option. Last, and possibly the worst aspect of game play, the fast break dunk/lay-up. For a bit of unknown reason, EA Sport's has it which means you can't use turbo to move up and conduct a dunk. Have to release turbo, before attempting a dunk, although that is, you can use the turbo to run to. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, when I saw the following flaw on the game. When dealing with Free Throws, it would appear that the when you foul a player, the 3 players nearest to the basket are those placed on the line to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. It appears that by having your players box out, it only helps the players boxed beyond your paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. For just about any hard-core sports fan, this can't also be termed as a Sim. I can't believe they would hurt their reputation and name but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

Juegos Gratis De Terroristas Vs Policias

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This period however, there is more hype and expectations as it's released on a powerful Playstation 2 platform. Sports fans already saw how much more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to try the same, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Through the players to arenas, things are lifelike. However, NBA Live is not the jaw dropper that NBA 2K was. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'tattoos and hairstyles, free throw mannerisms…things that went beyond, and made the players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the condition of the video game), which can take from the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the digital camera angles, especially the default, side view is not too friendly. It's tricky to distinguish the depth/position using the players around opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see the PS2 is doing with it's superior sound f/x. Right from the bat…well you see nothing new. At the conclusion, you see nothing new. It's seems and certainly is like EA does absolutely nothing to take advantage of the PS2 stronger hardware relating to sound f/x. The commentary totally is apparently the same exact replica to its predecessor, NBA 2000. The crowds are dead, hardly ever do they chant, and while they will, it's not like NBA 2K, from reacting to game situations.



One and only thing that NBA 2K lacked, in comparison to the EA Sport's NBA Live series until now, was if it stumbled on options. This still holds true. NBA Live is full of season, options…exhibition and playoff 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, especially lots of the die hard sports fans which stayed faithful to Sony and didn't shop for a Dreamcast, EA's NBA Live 2001 falls short when compared with NBA 2K series in every parts of game play.

Mas jugados 871 Juegos de Terror

First, let's start with A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a faster player can blow right past the slower defender and dunk or lay-up without having the defenders inside a paint react. The defenders don't even react late. They merely remain still, like mannequins, only addressing their counterpart about the opposing team. The only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time, as you increase the difficulty. Now, you can't just zoom past them, forcing yourself to pass with the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. Now, this is not because they play better, or smarter. They only shoot a greater percentage. Whether they're covered or wide open, it actually doesn't matter, they just make more baskets. This also goes for Free Throws…when you might have Shaq going 8-8 at risk, you comprehend something isn't right. Meanwhile, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This may not be just stupid, but totally hurts this online game, taking away from its realism (whatever little it could have).

Next, let's take a look at playing the overall game itself. First, so did the 1st NBA 2K, although all players have the same special cross over move. Also, like NBA 2K, one has some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and more importantly, it will require off the flow from the game. Another lacking aspect of the game is the post-up move, or lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you should do is turn your back, accompanied by a change shot, that may be pretty weak, and rather useless option. Last, and perhaps the worst element of game play, rapid break dunk/lay-up. For a few unknown reason, EA Sport's has it to make sure you can't use turbo to run up and execute a dunk. Have to release turbo, before attempting a dunk, although that is, you can use the turbo to run to. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, right after i saw the following flaw within the game. When considering Free Throws, it seems that the should you foul a player, the 3 players closest to the basket are those placed at risk to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It seems that with your players box out, it only helps the players boxed beyond the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For just about any hard-core sports fan, this can't also be termed as a Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their reputation and name but releasing something like this. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

[youtube https://www.youtube.com/watch?v=SnpvnETLE5s]

Juegos Gratis De Terror

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This occassion however, there is far more hype and expectations as it's released along the powerful Playstation 2 platform. Sports fans already saw what else power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA you need to do the same, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Of the players to arenas, things are lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'tattoos and hairstyles, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the condition of the overall game), which can take beyond the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the camera angles, especially the default, side view will not be too friendly. It's tough to distinguish the depth/position of a players located on the opposite baseline. However, this can be fixed by changing to the more playable NBA 2K camera style.

Now, let's see exactly what the PS2 has been doing with it's superior sound f/x. Right away from the bat…well you see nothing new. Afterwards, you notice nothing new. It's seems and certainly feels like EA has been doing nothing to utilize the PS2 much stronger hardware in the matter of sound f/x. The commentary totally is very much an equivalent exact replica simply because of its predecessor, NBA 2000. The crowds are dead, rarely do they really chant, and while they are doing, it's nothing like NBA 2K, from reacting to game situations.



The single thing that NBA 2K lacked, in comparison to the EA Sport's NBA Live series to this point, was if this came to options. This still holds true. NBA Live is stuffed with options…exhibition, playoff and season 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and especially the various die hard sports fans which stayed faithful to Sony and didn't get a Dreamcast, EA's NBA Live 2001 falls short when compared with NBA 2K series for all aspects of game play.

Mas jugados 369 Juegos de Terror

First, let's start out with A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a faster player can blow right past the slower defender and dunk or lay-up with no any one of the defenders throughout paint react. The defenders don't even react late. They only remain still, like mannequins, only answering their counterpart for the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time. Now, you can't just zoom past them, forcing everyone to pass on the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. Now, this is not because they play better, or smarter. They just shoot a higher percentage. Whether they're covered or wide open, it truly doesn't matter, they only make more baskets. This also applies to Free Throws…when you might have Shaq going 8-8 at risk, you no doubt know something isn't right. At the same time, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This is not just stupid, but totally hurts the game play, taking away from the realism (whatever little it might possibly have).

Next, let's consider playing the game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you might have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and most importantly, it can take off the flow among the game. Another lacking aspect of the game is the post-up move. Alternatively, lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you can do is turn your back, accompanied by a turn around shot, which is pretty weak, and rather useless option. Last, as well as the worst area of game play, rapid break dunk/lay-up. For quite a few unknown reason, EA Sport's has it so that you can't use turbo to run up and conduct a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, as i saw the subsequent flaw included in the game. In relation to Free Throws, it appears the the moment you foul a player, the 3 players closest to the basket are those placed at risk to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It appears that by using your players box out, it only helps players boxed beyond the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For virtually any hard-core sports fan, this can't even be referred to as a Sim. I can't believe they would hurt their reputation and name but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

[youtube https://www.youtube.com/watch?v=o6WZc5bBf7M]

Juegos De Misterio Y Terror En Casas Gratis

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This occassion however, there is a bit more hype and expectations as it's released over the powerful Playstation 2 platform. Sports fans already saw what else power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to complete an identical, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Among the players to arenas, things are all lifelike. However, NBA Live is not the jaw dropper that NBA 2K was. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made the players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the condition of the overall game), which takes out of the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the digital camera angles, particularly the default, side view is not actually too friendly. It's tough to distinguish the depth/position of an players to the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see exactly what the PS2 is doing with it's superior sound f/x. Right off the bat…well you see nothing new. At the conclusion, you see nothing new. It's seems and definitely is like EA has been doing absolutely nothing to take advantage of the PS2 better hardware in the matter of sound f/x. The commentary totally appears to be identical exact replica due to the predecessor, NBA 2000. The crowds are dead, rarely would they chant, and once they actually do, it's unlike NBA 2K, from reacting to game situations.



The sole thing that NBA 2K lacked, in comparison to EA Sport's NBA Live series to this point, was when it stumbled on options. This still holds true. NBA Live is stuffed with options…exhibition, playoff and season 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly the die hard sports fans which stayed loyal to Sony and didn't get a Dreamcast, EA's NBA Live 2001 falls short in comparison with NBA 2K series in all of the factors of game play.

Mas jugados 335 Juegos de Terror

First, let's begin with A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Maybe comatose or dead would be a better representation, because the CPU players are totally unreactive to any game situations. In lowest difficulty, a quicker player can blow right past the slower defender and dunk or lay-up with no many of the defenders in paint react. The defenders don't even react late. They simply remain still, like mannequins, only answering their counterpart with the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to double and triple team the ball handler all the time. Now, you can't just zoom past them, forcing a person to pass within the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. As you pass to the open player, 2 or 3 defenders enclose the player even before he receives the pass. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. This is not because they play better, or smarter now. They merely shoot a higher percentage. Whether they're covered or wide open, it genuinely doesn't matter, they just make more baskets. And also this goes for Free Throws…when you possess Shaq going 8-8 at stake, you are aware of something isn't right. Conversely, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This is simply not just stupid, but totally hurts the sport, taking away looking at the realism (whatever little this could have).

Next, let's take a look at playing the game play itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you possess some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and most importantly, it requires outside the flow on the game. Another lacking aspect of the game is the post-up move. Alternatively, lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you should do is turn your back, associated with a turn around shot, which is certainly pretty weak, and rather useless option. Last, and perhaps the worst area of game play, rapid break dunk/lay-up. For those unknown reason, EA Sport's has it so that you can can't use turbo to work up and conduct a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, when I saw the second flaw while in the game. Concerning Free Throws, it appears the the moment you foul a player, the 3 players nearest to the basket are the ones placed at risk to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It appears by using your players box out, it only helps players boxed right out of the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. To get a hard-core sports fan, this can't even be known as the Sim. I can't believe they would hurt their reputation and name but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

Thursday, August 28, 2014

Jugar Juegos Gratis De Terror En Español

Once again time for the annual release of EA Sport's NBA Live basketball game it's. On this occasion however, there is much more hype and expectations as it's released within the powerful Playstation 2 platform. Sports fans already saw how much more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA for you to do the same, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Among the players to arenas, all things are lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made the players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the condition of the game), that takes out of the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, your camera angles, especially the default, side view is not really too friendly. It's tough to distinguish the depth/position associated with the players on opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see just what PS2 did with it's superior sound f/x. Right off the bat…well you notice nothing new. By the end, you find nothing new. It's seems and certainly feels like EA has done nothing to utilize the PS2 more powerful hardware in the matter of sound f/x. The commentary totally looks to be the identical exact replica due to its predecessor, NBA 2000. The crowds are dead, hardly ever would they chant, and once they do, it's not like NBA 2K, from reacting to game situations.



The sole thing that NBA 2K lacked, in comparison to the EA Sport's NBA Live series until now, was whenever it came to options. This still holds true. NBA Live is brimming with options…exhibition, playoff and season 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and especially all the die hard sports fans which stayed loyal to Sony and didn't get hold of a Dreamcast, EA's NBA Live 2001 falls short when compared to NBA 2K series in every features of game play.

Mas jugados 946 Juegos de Terror

First, let's focus on A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a faster player can blow right beyond the slower defender and dunk or lay-up without needing the defenders on the paint react. The defenders don't even react late. They just remain still, like mannequins, only replying to their counterpart on your opposing team. The only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time, as you increase the difficulty. Now, you can't just zoom past them, forcing someone to pass around the 2 or 3 wide-open players. It seems that the players move faster then the ball, though from this situation, it's seems easy and logical to pass to the open players for an easy basket. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. Now, this is not because they play better, or smarter. They just shoot a better percentage. Whether they're covered or wide open, it genuinely doesn't matter, they merely make more baskets. This too is true of Free Throws…when you will have Shaq going 8-8 at stake, you are aware of something isn't right. Nevertheless, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This is not just stupid, but totally hurts the game play, taking away from the realism (whatever little it could possibly have).

Next, let's consider playing the overall game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and more importantly, it takes from the flow belonging to the game. Another lacking aspect of the game is the post-up move, or lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you should do is turn your back, then a change shot, that is definitely pretty weak, and rather useless option. Last, as well as the worst element of game play, rapid break dunk/lay-up. For most unknown reason, EA Sport's has it in order that you can't use turbo to perform up and start a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, once i saw a subsequent flaw in game. When it concerns Free Throws, it seems that the at the time you foul a player, the 3 players closest to the basket are those placed on the line to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It would appear that by getting your players box out, it only helps the players boxed away from the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For any hard-core sports fan, this can't be also referred to as Sim. I can't believe they would hurt their reputation and name but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

[youtube https://www.youtube.com/watch?v=eST1ORjI_hk]

Jugar Juegos De Terror Y Suspenso En Español Gratis

It's once again time for the annual release of EA Sport's NBA Live basketball game. On this occasion however, there is a bit more hype and expectations as it's released upon the powerful Playstation 2 platform. Sports fans already saw what else power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to carry out comparable, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Coming from the players to arenas, it is all totally lifelike. However, NBA Live is not the jaw dropper that NBA 2K was. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'tattoos and hairstyles, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the condition of the overall game), that takes beyond the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, your camera angles, specially the default, side view is not too friendly. It's hard to distinguish the depth/position within the players regarding the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see whatever the PS2 has done with it's superior sound f/x. Right off of the bat…well you see nothing new. At the conclusion, you find nothing new. It's seems and definitely feels as though EA does nothing to use the PS2 stronger hardware in the matter of sound f/x. The commentary totally is very much comparable exact replica to its predecessor, NBA 2000. The crowds are dead, hardly ever do they really chant, then when they will do, it's not like NBA 2K, from reacting to game situations.



The sole thing that NBA 2K lacked, when compared with EA Sport's NBA Live series at this point, was if this got to options. This still holds true. NBA Live is loaded with season, playoff and options…exhibition 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and especially the numerous die hard sports fans which stayed faithful to Sony and didn't pick up a Dreamcast, EA's NBA Live 2001 falls short when compared to NBA 2K series for all factors of game play.

Mas jugados 928 Juegos de Terror

First, let's focus on A.I. Only stupid, retarded, and dimwitted come to mind, even though i'm trying to be as nice as possible. Maybe comatose or dead would be a better representation, because the CPU players are totally unreactive to any game situations. In lowest difficulty, a quicker player can blow right past the slower defender and dunk or lay-up without the need of many of the defenders at the paint react. The defenders don't even react late. They merely remain still, like mannequins, only addressing their counterpart regarding the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to double and triple team the ball handler all the time. Now, you can't just zoom past them, forcing everyone to pass toward the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. This is not because they play better, or smarter now. They simply shoot an increased percentage. Whether they're covered or wide open, it truly doesn't matter, they only make more baskets. And also this is true of Free Throws…when you may have Shaq going 8-8 at risk, you recognize something isn't right. At the same time, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This is not just stupid, but totally hurts the overall game, removing from its realism (whatever little it might possibly have).

Next, let's look at playing the video game itself. First, so did the 1st NBA 2K, although all players have the same special cross over move. Also, like NBA 2K, you have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and more importantly, it can take beyond the flow of that game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you should do is turn your back, along with a turn around shot, that is pretty weak, and rather useless option. Last, as well as perhaps the worst facet of game play, rapid break dunk/lay-up. For most unknown reason, EA Sport's has it so that you will can't use turbo to move up and complete a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, when I saw another flaw into the game. In the matter of Free Throws, it seems that the whenever foul a player, the 3 players nearest to the basket are the ones placed at risk to rebound. When you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble, even though this might seem funny. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. It appears by having your players box out, it only helps players boxed not in the paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. To get a hard-core sports fan, this can't even be referred to as Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their name and reputation but releasing something like this. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

Juegos Gratis De Terror Para Adultos

Once again time for the annual release of EA Sport's NBA Live basketball game it's. Now however, there is a bit more hype and expectations as it's released on powerful Playstation 2 platform. Sports fans already saw also power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to complete identical, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Because of the players to arenas, everything is lifelike. However, NBA Live is not the jaw dropper that NBA 2K was. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made the players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state this game), which takes off the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the digital camera angles, particularly the default, side view will never be too friendly. It's challenging to distinguish the depth/position for the players relating to the opposite baseline. However, this can be fixed by changing to the more playable NBA 2K camera style.

Now, let's see precisely what the PS2 has been doing with it's superior sound f/x. Right away from the bat…well you see nothing new. Right at the end, you see nothing new. It's seems and indeed seems like EA has done absolutely nothing to use the PS2 better hardware when it concerns sound f/x. The commentary totally appear to be the same thing exact replica for their predecessor, NBA 2000. The crowds are dead, very rarely do they really chant, if they certainly, it's not like NBA 2K, from reacting to game situations.



The only thing that NBA 2K lacked, when compared to EA Sport's NBA Live series until now, was in the event it got to options. This still holds true. NBA Live is full of options…exhibition, playoff and season 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, especially each and every die hard sports fans which stayed faithful to Sony and didn't shop for a Dreamcast, EA's NBA Live 2001 falls short in comparison to the NBA 2K series for all facets of game play.

Mas jugados 721 Juegos de Terror

First, let's focus on A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a quicker player can blow right past the slower defender and dunk or lay-up with no any of the defenders contained in the paint react. The defenders don't even react late. They simply remain still, like mannequins, only responding to their counterpart in the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time. Now, you can't just zoom past them, forcing one to pass in to the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. This is not because they play better, or smarter now. They merely shoot a higher percentage. Whether they're covered or wide open, it doesn't matter, they only make more baskets. This actually also goes for Free Throws…when you will have Shaq going 8-8 at risk, you no doubt know something isn't right. Nonetheless, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This may not be just stupid, but totally hurts the video game, removing from the realism (whatever little it might have).

Next, let's see playing this online game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you could have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and more importantly, it can take away from the flow associated with the game. Another lacking aspect of the game is the post-up move. Alternatively, lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you can do is turn your back, combined with a change shot, which is certainly pretty weak, and rather useless option. Last, as well as perhaps the worst element of game play, rapid break dunk/lay-up. For several unknown reason, EA Sport's has it which means you can't use turbo to move up and complete a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, after i saw the next flaw inside game. On the subject of Free Throws, it appears that the anytime you foul a player, the 3 players nearest the basket are the ones placed on the line to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. Evidently using your players box out, it only helps the players boxed beyond the paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. For just about any hard-core sports fan, this can't be known as the Sim. I can't believe they would hurt their name and reputation but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

Juegos Gratis De Terror Para Niños

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This time around however, there is a bit more hype and expectations as it's released around powerful Playstation 2 platform. Sports fans already saw how much more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it to PS2 and EA to accomplish precisely the same, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. From your players to arenas, all things are lifelike. However, NBA Live is not the jaw dropper that NBA 2K was. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made the players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state the sport), which takes off the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, the camera angles, particularly the default, side view is just not too friendly. It's not easy to distinguish the depth/position of these players inside the opposite baseline. However, this can be fixed by changing to the more playable NBA 2K camera style.

Now, let's see what are the PS2 did with it's superior sound f/x. Right over bat…well you see nothing new. At the conclusion, you see nothing new. It's seems and definitely feels like EA is doing absolutely nothing to use the PS2 stronger hardware with regards to sound f/x. The commentary totally seems to be exactly the same exact replica because of its predecessor, NBA 2000. The crowds are dead, hardly ever can they chant, of course, if they certainly, it's unlike NBA 2K, from reacting to game situations.



The thing that NBA 2K lacked, when compared to EA Sport's NBA Live series so far, was as it arrived at options. This still holds true. NBA Live is brimming with playoff, options…exhibition and season 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and especially most of the die hard sports fans which stayed faithful to Sony and didn't get yourself a Dreamcast, EA's NBA Live 2001 falls short when compared to NBA 2K series in all facets of game play.

Mas jugados 522 Juegos de Terror

First, let's focus on A.I. Only stupid, retarded, and dimwitted come to mind, even though i'm trying to be as nice as possible. Maybe comatose or dead would be a better representation, because the CPU players are totally unreactive to any game situations. In lowest difficulty, a quicker player can blow right beyond the slower defender and dunk or lay-up without having many of the defenders inside the paint react. The defenders don't even react late. They merely remain still, like mannequins, only replying to their counterpart at the opposing team. The only thing that happens, is the CPU players become faster and quicker, and they seem to double and triple team the ball handler all the time, as you increase the difficulty. Now, you can't just zoom past them, forcing consumers to pass to 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. This is not because they play better, or smarter now. They only shoot a better percentage. Whether they're covered or wide open, it actually doesn't matter, they merely make more baskets. This too applies to Free Throws…when one has Shaq going 8-8 at stake, you know something isn't right. Nonetheless, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This may not be just stupid, but totally hurts this game, removing by reviewing the realism (whatever little it could actually have).

Next, let's explore playing this game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you possess some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and more importantly, it takes from the flow of our game. Another lacking aspect of the game is the post-up move, or lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you can do is turn your back, combined with a turn around shot, which happens to be pretty weak, and rather useless option. Last, and perchance the worst aspect of game play, rapid break dunk/lay-up. For some people unknown reason, EA Sport's has it so that you will can't use turbo to operate up and start a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, whenever i saw the other flaw with the game. Relating to Free Throws, it appears that the immediately after you foul a player, the 3 players nearest to the basket are the type placed at stake to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. It would appear that by having your players box out, it only helps the players boxed away from the paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. For virtually every hard-core sports fan, this can't be also termed as a Sim. I can't believe they would hurt their name and reputation but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

[youtube https://www.youtube.com/watch?v=ZEpDSoIRITA]

Juegos Gratis De Terror En 3d En Español

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This point however, there is a lot more hype and expectations as it's released concerning the powerful Playstation 2 platform. Sports fans already saw what more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to perform similar, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Off the players to arenas, everything is lifelike. However, NBA Live is not the jaw dropper that NBA 2K was. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made the players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state of the sport), which takes out of the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, your camera angles, specially the default, side view is certainly not too friendly. It's harder to distinguish the depth/position this players located on the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see what is the PS2 has been doing with it's superior sound f/x. Right away from the bat…well you see nothing new. Right at the end, you find nothing new. It's seems and indeed feels as though EA has been doing absolutely nothing to use the PS2 more powerful hardware with respect to sound f/x. The commentary totally is very much a similar exact replica for their predecessor, NBA 2000. The crowds are dead, hardly ever do they chant, and whenever they will, it's unlike NBA 2K, from reacting to game situations.



The sole thing that NBA 2K lacked, in comparison to the EA Sport's NBA Live series to date, was if it stumbled on options. This still holds true. NBA Live is filled with playoff, season and options…exhibition 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly the various die hard sports fans which stayed loyal to Sony and didn't acquire a Dreamcast, EA's NBA Live 2001 falls short in comparison to the NBA 2K series for all elements of game play.

Mas jugados 269 Juegos de Terror

First, let's get started with A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Maybe comatose or dead would be a better representation, because the CPU players are totally unreactive to any game situations. In lowest difficulty, a faster player can blow right beyond the slower defender and dunk or lay-up without having any one of the defenders inside paint react. The defenders don't even react late. They simply remain still, like mannequins, only replying to their counterpart on a opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to double and triple team the ball handler all the time. Now, you can't just zoom past them, forcing consumers to pass in to the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. Now, this is not because they play better, or smarter. They just shoot a greater percentage. Whether they're covered or wide open, it truly doesn't matter, they simply make more baskets. This actually also is true of Free Throws…when you have Shaq going 8-8 at risk, you no doubt know something isn't right. Additionally, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This is not just stupid, but totally hurts this game, taking away looking at the realism (whatever little this could have).

Next, let's find out more about playing the overall game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you might have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and more importantly, it will require out of the flow of the game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you should do is turn your back, then a turn around shot, that may be pretty weak, and rather useless option. Last, and perhaps the worst component of game play, the fast break dunk/lay-up. For those unknown reason, EA Sport's has it so that you can't use turbo to perform up and perform a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, as i saw the following flaw contained in the game. In regards to Free Throws, apparently the every time you foul a player, the 3 players nearest to the basket are the type placed on the line to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. Apparently using your players box out, it only helps the players boxed outside the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For all hard-core sports fan, this can't be also referred to as a Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their reputation and name but releasing something like this. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.