Lead artist around the project, Ken Hall took yours truly upon a guided tour inside the game's finer points as well as to say I was impressed is usually an understatement. This game successfully combines RPG and traditional flight-sim elements right into a cohesive unit holding out of the commitment of unheralded gameplay. It's rare that a person encounters true innovation inside an industry that needs to all purposes and intents come old. But B17 Flying Fortress does simply that.
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The selling point centers on the fact that youtrain and control, and manage a full B17 crew. Similar to the movie Memphis Belle, you'll become familiar with each of your 10 crewmen intimately. Their individual experience and capabilities will factor inside your overall effectiveness. The tension naturally mounts since you throw a trained crew on the jaws of an face and Luftwaffe the daunting possibility that they may be lost.
From ball waist and turret gunners into your navigator and to the pilot every person might end up being lost to flak and opposing fighters. Within a absolutely jaw dropping demonstration of the claustrophobic world of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns in a fellow B-17 and liberally sprayed the cockpit by a staggering measure of lead.
A rapid switch to the interior through the visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, would be a sieve of torn and broken metal. It actually was immediately apparent that your pilot and co-pilot (now slumped over for their seats) was killed outright which the navigator was wounded. Ken explained that these program is extremely sophisticated that it calculates the place where you aim and models the injury dependant on that. To emphasize the idea he identified individual bullet holes that corresponded right to where he had aimed! !.
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But what went down next took what little breath I had left completely away. Ken explained of the fact that B17 could definitely be piloted through other crewmen take control with the dead pilot. I stood transfixed as Ken switched to the radio operator bundled up in fur and leather lined boots. Imagine my surprise since radioman got up and made his strategy to the pilot's seat. Then unbelievably he grabbed your hands on the stricken pilot, dragged him from his seat and proceeded to bring his place!
Are you able to say Ohmygawd! ? ? Look at next-generation flight-sim entertainment! The graphics accompanying everything were outstanding and rank with your best I've found in a market saturated with traditional flight-sims. However, the fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show. The chase view provided, while your Rear Turret man got up and made his process to the front among the ship was simply amazing to see.
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