Lead artist along the project, Ken Hall took yours truly on a guided tour for the game's finer points and to say I found myself impressed is really an understatement. This online game successfully combines RPG and traditional flight-sim elements to produce a cohesive unit holding out your commitment of unheralded gameplay. It's rare that a person encounters true innovation within a industry that has to all purposes and intents come of age. But B17 Flying Fortress does exactly that.
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The selling point centers on because youcontrol and train, and run a full B17 crew. Similar to the movie Memphis Belle, you'll learn all of your 10 crewmen intimately. Their individual experience and capabilities will factor within your overall effectiveness. The tension naturally mounts any time you throw a qualified crew directly into jaws with the Luftwaffe and face the daunting possibility that they may be lost.
From ball waist and turret gunners into your navigator and on top of the pilot every person is actually lost to flak and opposing fighters. With an absolutely jaw dropping demonstration of the claustrophobic field of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns in a fellow B-17 and liberally sprayed the cockpit making use of a staggering sum of lead.
A quick switch to the interior of these visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, had been a sieve of torn and broken metal. It actually was immediately apparent that pilot and co-pilot (now slumped over in their own seats) has been killed outright and that also the navigator have been wounded. Ken explained that the program is indeed so sophisticated which it calculates the place where you models and aim the harm in accordance with that. To emphasize the idea he identified individual bullet holes that corresponded directly on where he had aimed! !.
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But what actually transpired next took what little breath I had left completely away. Ken explained that B17 could definitely be piloted through other crewmen control in the dead pilot. I stood transfixed as Ken switched up to the radio operator bundled up in leather and fur lined boots. Imagine my surprise as a radioman got up and made his option to the pilot's seat. Then unbelievably he grabbed your hands on the stricken pilot, dragged him beyond his seat and proceeded to shoot his place!
Can you really say Ohmygawd! ? ? Have a discussion about next-generation flight-sim entertainment! The graphics accompanying pretty much everything were outstanding and rank due to the best I've seen in a market saturated with traditional flight-sims. However, the fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show. The chase view provided, since the Rear Turret man got up and made his procedure to the leading of the ship was simply amazing to find.
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