Lead artist at the project, Ken Hall took yours truly onto a guided tour of this game's finer points as well as to say I became impressed is actually an understatement. This online game successfully combines RPG and traditional flight-sim elements straight into a cohesive unit holding from the promise of unheralded gameplay. It's rare that you encounters true innovation on an industry that needs to all intents and purposes come of age. But B17 Flying Fortress does that.
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The selling point centers on the fact that youcontrol and train, and run a full B17 crew. Just like the movie Memphis Belle, you'll familiarize yourself with each of your 10 crewmen intimately. Their individual experience and capabilities will factor in to the overall effectiveness. The tension naturally mounts just like you throw a highly skilled crew within the jaws through the Luftwaffe and face the daunting possibility they can be lost.
From ball waist and turret gunners with your navigator and in the pilot each individual are usually lost to flak and opposing fighters. Within an absolutely jaw dropping demonstration of the claustrophobic whole world of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns on just the fellow B-17 and liberally sprayed the cockpit on a staggering measure of lead.
A swift move to the interior of your visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, was actually a sieve of torn and broken metal. That it was immediately apparent your pilot and co-pilot (now slumped over as part of their seats) ended up being killed outright and that the navigator had been wounded. Ken explained that your program is so sophisticated that it calculates in places you aim and models the destruction depending on that. To emphasize the idea he identified individual bullet holes that corresponded directly on where he had aimed! !.
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But what happened next took what little breath I needed left completely away. Ken explained which your B17 could always be piloted by means of other crewmen take over for your dead pilot. I stood transfixed as Ken switched within the radio operator bundled up in leather and fur lined boots. Imagine my surprise just as the radioman got up and made his strategy to the pilot's seat. Then unbelievably he grabbed hold of the stricken pilot, dragged him beyond his seat and proceeded to bring his place!
How can you say Ohmygawd! ? ? Talk about next-generation flight-sim entertainment! The graphics accompanying all of this were outstanding and rank in the best I've noticed in a market saturated with traditional flight-sims. The fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show, however.
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