Lead artist upon the project, Ken Hall took yours truly at a guided tour of that game's finer points and also to say I was impressed is known as an understatement. The video game successfully combines RPG and traditional flight-sim elements to a cohesive unit holding out of promise of unheralded gameplay. It's rare that certain encounters true innovation inside of an industry that needs to all intents and purposes come old. But B17 Flying Fortress does exactly that.
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The selling point centers on because youtrain and control, and manage a full B17 crew. Similar to the movie Memphis Belle, you'll become familiar with each of your 10 crewmen intimately. Their individual capabilities and experience will factor within your overall effectiveness. The tension naturally mounts whenever you throw a highly trained crew directly into jaws of an Luftwaffe and face the daunting possibility that they may be lost.
From ball turret and waist gunners with regard to your navigator and on top of the pilot each individual is lost to flak and opposing fighters. Inside of an absolutely jaw dropping demonstration of the claustrophobic whole world of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns on a fellow B-17 and liberally sprayed the cockpit by way of a staggering number of lead.
An effective move to the inside this visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, was a sieve of torn and broken metal. It was immediately apparent of the fact that pilot and co-pilot (now slumped over in his or her seats) was basically killed outright understanding that the navigator was basically wounded. Ken explained the fact that program can be so sophisticated that this calculates that you aim and models the injury using that. To emphasize the idea he identified individual bullet holes that corresponded on to where he had aimed! !.
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But what actually transpired next took what little breath I needed left completely away. Ken explained the B17 could remain piloted using other crewmen take over to make the dead pilot. I stood transfixed as Ken switched around the radio operator bundled up in fur and leather lined boots. Imagine my surprise for the reason that radioman got up and made his way for you to the pilot's seat. Then unbelievably he grabbed your hands on the stricken pilot, dragged him out of his seat and proceeded to have his place!
Might you say Ohmygawd! ? ? Focus on next-generation flight-sim entertainment! The graphics accompanying everything were outstanding and rank aided by the best I've found in a market saturated with traditional flight-sims. However, the fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show. Aside from that but the truth is can fly jabo missions of ones own, forsaking the B17 all-together to attempt low-flying fighter/bomber missions by strapping bombs with regard to your P51, Thunderbolt or P38 Lightning!.

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