The selling point centers on the fact that youtrain and control, and run a full B17 crew. Just like the movie Memphis Belle, you'll learn about every one of your 10 crewmen intimately. Their individual capabilities and experience will factor into your overall effectiveness. The tension naturally mounts since you throw a competent crew right into the jaws of Luftwaffe and face the daunting possibility that they can be lost.
From ball turret and waist gunners on your navigator and to the pilot each individual are easily lost to flak and opposing fighters. In an absolutely jaw dropping illustration showing the claustrophobic an entire world of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns on just the fellow B-17 and liberally sprayed the cockpit by using a staggering level of lead.
A simple switch to the inside of that visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, would have been a sieve of torn and broken metal. It had been immediately apparent that this pilot and co-pilot (now slumped over for their seats) had been killed outright which the navigator has been wounded. Ken explained of the fact that program is so sophisticated it calculates where you models and aim the harm using that. To emphasize the idea he identified individual bullet holes that corresponded straight to where he had aimed! !.
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But what happened next took what little breath I had left completely away. Ken explained that this B17 could always be piloted through other crewmen control with the dead pilot. I stood transfixed as Ken switched with regard to the radio operator bundled up in fur and leather lined boots. Imagine my surprise just as the radioman got up and made his path to the pilot's seat. Then unbelievably he grabbed hold of the stricken pilot, dragged him out from his seat and proceeded to consider taking his place!
Can you really say Ohmygawd! ? ? Examine next-generation flight-sim entertainment! The graphics accompanying all of this were outstanding and rank with all the best I've found in a market saturated with traditional flight-sims. The fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show, however. The chase view provided, for your Rear Turret man got up and made his process to the leading this ship was simply amazing to learn.
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In addition to the interior shots, the sport affords great action inside a more traditional sense. Ken rallied a number of Me 109s and sent them off to meet our B17. He also vectored a few escorting P51's into position and indicated that either the Axis or Allied side is usually controlled. Also, for this fighter jocks these days, you can still choose to fly any of the escorting planes. Not only this nevertheless you can fly jabo missions of your personal, forsaking the B17 all-together to attempt low-flying fighter/bomber missions by strapping bombs to your own P51, Thunderbolt or P38 Lightning!.

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