Thursday, July 3, 2014

Juegos De Horror Pc 2012

Whilst perusing the vast floor that constitutes E3, the team at Games2 was struck by the potential for one title in development that held the commitment of something extra special. Being numerous hardened flight-sim nuts we couldn't help but crawl all over Wayward Design's B-17 Flying Fortress 2: The Mighty Eighth.

Lead artist along the project, Ken Hall took yours truly on just the guided tour using the game's finer points and also to say I had been impressed is really an understatement. The game successfully combines RPG and traditional flight-sim elements perfectly into a cohesive unit holding through the commitment of unheralded gameplay. It's rare that certain encounters true innovation in an industry that has to all purposes and intents come of age. But B17 Flying Fortress does just that.

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The selling point centers on the fact that youtrain and control, and run a full B17 crew. Much like the movie Memphis Belle, you'll familiarize yourself with all of your 10 crewmen intimately. Their individual experience and capabilities will factor on your overall effectiveness. The tension naturally mounts as you may throw a competent crew into the jaws among the Luftwaffe and face the daunting possibility they can be lost.

From ball turret and waist gunners for a navigator and to the pilot every individual could possibly be lost to flak and opposing fighters. Within the absolutely jaw dropping illustration showing the claustrophobic field of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns within a fellow B-17 and liberally sprayed the cockpit using a staggering degree of lead.

A short change to the inner on the visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, had been a sieve of broken and torn metal. It had become immediately apparent the fact that pilot and co-pilot (now slumped over throughout their seats) was basically killed outright and the navigator were definitely wounded. Ken explained the fact that the program is indeed sophisticated it calculates the place you aim and models the damage based upon that. To emphasize the purpose he identified individual bullet holes that corresponded directly on where he had aimed! !.

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But what happened next took what little breath I needed left completely away. Ken explained how the B17 could nevertheless be piloted using other crewmen take control for any dead pilot. I stood transfixed as Ken switched at the radio operator bundled up in leather and fur lined boots. Imagine my surprise when the radioman got up and made his tactic to the pilot's seat. Then unbelievably he grabbed your hands on the stricken pilot, dragged him out from his seat and proceeded to use his place!

Could you say Ohmygawd! ? ? Discuss next-generation flight-sim entertainment! The graphics accompanying this all were outstanding and rank employing the best I've seen in a market saturated with traditional flight-sims. The fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show, however.

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