Being a bunch of hardened flight-sim nuts we couldn't help but crawl throughout Wayward Design's B-17 Flying Fortress 2: The Mighty Eighth.
Lead artist on your project, Ken Hall took yours truly upon a guided tour on the game's finer points and also to say I used to be impressed happens to be an understatement. The video game successfully combines RPG and traditional flight-sim elements in to a cohesive unit holding from the promise of unheralded gameplay. It's rare that particular encounters true innovation with an industry that has got to all intents and purposes come old. But B17 Flying Fortress does that.
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The selling point centers on the fact that youcontrol and train, and manage a full B17 crew. Much like the movie Memphis Belle, you'll get the hang of all of your 10 crewmen intimately. Their individual experience and capabilities will factor within the overall effectiveness. The tension naturally mounts that you throw an expert crew into the jaws belonging to the face and Luftwaffe the daunting possibility they can be lost.
From ball turret and waist gunners on your navigator and into the pilot every individual is actually lost to flak and opposing fighters. Inside of an absolutely jaw dropping illustration showing the claustrophobic an entire world of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns onto a fellow B-17 and liberally sprayed the cockpit using a staggering degree of lead.
A short move to the inner in the visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, became a sieve of torn and broken metal. It became immediately apparent that the pilot and co-pilot (now slumped over as part of their seats) were definitely killed outright which the navigator ended up being wounded. Ken explained the program is indeed so sophisticated that this calculates the places you models and aim damages dependant on that. To emphasize the point he identified individual bullet holes that corresponded right to where he had aimed! !.
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Then unbelievably he grabbed your hands on the stricken pilot, dragged him out of his seat and proceeded to consume his place!
How can you say Ohmygawd! ? ? Mention next-generation flight-sim entertainment! The graphics accompanying all of this were outstanding and rank on the best I've seen in a market saturated with traditional flight-sims. However, the fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show. The chase view provided, since the Rear Turret man got up and made his solution to the top belonging to the ship was simply amazing to ascertain.
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In addition to the interior shots, the game play affords great action within more traditional sense. Ken rallied one or two Me 109s and sent them out to meet our B17. He also vectored several escorting P51's into position and indicated that either the Axis or Allied side could very well be controlled. Also, for ones fighter jocks around, you may decide to fly one of the escorting planes.
Friday, July 4, 2014
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