Wednesday, July 2, 2014

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Being a variety of hardened flight-sim nuts we couldn't help but crawl throughout Wayward Design's B-17 Flying Fortress 2: The Mighty Eighth.

Lead artist around the project, Ken Hall took yours truly in a guided tour using the game's finer points and then to say I had been impressed is an understatement. The game successfully combines RPG and traditional flight-sim elements towards a cohesive unit holding out the promise of unheralded gameplay. It's rare that a person encounters true innovation in a industry that needs to all intents and purposes come old. But B17 Flying Fortress does simply that.

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The selling point centers on the fact that youtrain and control, and manage a full B17 crew. Similar to the movie Memphis Belle, you'll know every one of your 10 crewmen intimately. Their individual capabilities and experience will factor to your overall effectiveness. The tension naturally mounts while you throw a highly trained crew in to the jaws among the Luftwaffe and face the daunting possibility they can be lost.

From ball waist and turret gunners for a navigator and on top of the pilot each individual may very well be lost to flak and opposing fighters. In the absolutely jaw dropping demonstration of the claustrophobic whole world of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns over a fellow B-17 and liberally sprayed the cockpit with a staggering sum of lead.

An instant switch to the inside of our visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, was the sieve of broken and torn metal. It turned out immediately apparent how the pilot and co-pilot (now slumped over with their seats) was killed outright and therefore the navigator had been wounded. Ken explained that this program is indeed sophisticated that this calculates in which you aim and models the injury based upon that. To emphasize the point he identified individual bullet holes that corresponded directly to where he had aimed! !.

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Not only that nonetheless you can fly jabo missions of your very own, forsaking the B17 all-together to do low-flying fighter/bomber missions by strapping bombs for a P51, Thunderbolt or P38 Lightning!.



The version of B17 Flying Fortress that Games2 saw at E3 was still within its Alpha stage but it really certainly held the promise for a level of quality and action of gameplay previously uncommon. The truth that your crew's panic levels raise below the heat of fire and you can put on-board fires, and administer first-aid to stricken crew members all while endeavoring to negotiate flak and hordes of enemy fighters raises the bar of excellence for ones genre to every one new heights.

Games2 unabashedly rates B17 Flying Fortress the best of E3...and why not? Little else we saw even came nearly providing the degree of design and innovation which this game promises. Feel comfortable we'll be keeping our eyes peeled to increase developments when we eagerly await B17 Flying Fortresses' arrival to store shelves everywhere.

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