Friday, August 29, 2014

Juegos Gratis De Terror

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This point however, there is far more hype and expectations as it's released concerning the powerful Playstation 2 platform. Sports fans already saw what more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to carry out those, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Coming from a players to arenas, everything is lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state the video game), that takes beyond the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, your camera angles, especially the default, side view will never be too friendly. It's difficult to distinguish the depth/position among the players around the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see what exactly the PS2 is doing with it's superior sound f/x. Right off the bat…well you find nothing new. At the end, you find nothing new. It's seems and definitely feels like EA has done nothing to take advantage of the PS2 more efficient hardware when it comes to sound f/x. The commentary totally seems to be the exact same exact replica to its predecessor, NBA 2000. The crowds are dead, rarely do they chant, and once they, it's unlike NBA 2K, from reacting to game situations.



The sole thing that NBA 2K lacked, in comparison with EA Sport's NBA Live series to this point, was if this stumbled on options. This still holds true. NBA Live is rich in playoff, season and options…exhibition 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly the various die hard sports fans which stayed faithful to Sony and didn't get a Dreamcast, EA's NBA Live 2001 falls short when compared with NBA 2K series in all of features of game play.

Mas jugados 887 Juegos de Terror

First, let's start with A.I. Only stupid, retarded, and dimwitted come to mind, even though i'm trying to be as nice as possible. Maybe comatose or dead would be a better representation, because the CPU players are totally unreactive to any game situations. In lowest difficulty, a faster player can blow right beyond the slower defender and dunk or lay-up not having any of the defenders to the paint react. The defenders don't even react late. They only remain still, like mannequins, only replying to their counterpart for the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time. Now, you can't just zoom past them, forcing people to pass around the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. As you pass to the open player, 2 or 3 defenders enclose the player even before he receives the pass. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. Now, this is not because they play better, or smarter. They simply shoot a higher percentage. Whether they're covered or wide open, it doesn't matter, they merely make more baskets. This also is true of Free Throws…when you could have Shaq going 8-8 at stake, you know something isn't right. On the other hand, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This is not just stupid, but totally hurts the video game, taking away from the realism (whatever little it might possibly have).

Next, let's investigate playing the game play itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you possess some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and even more importantly, it requires outside the flow of your game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you should do is turn your back, and then a turn around shot, that is pretty weak, and rather useless option. Last, and possibly the worst aspect of game play, the fast break dunk/lay-up. For a bit of unknown reason, EA Sport's has it which means you can't use turbo to move up and conduct a dunk. Have to release turbo, before attempting a dunk, although that is, you can use the turbo to run to. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, when I saw the following flaw on the game. When dealing with Free Throws, it would appear that the when you foul a player, the 3 players nearest to the basket are those placed on the line to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. It appears that by having your players box out, it only helps the players boxed beyond your paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. For just about any hard-core sports fan, this can't also be termed as a Sim. I can't believe they would hurt their reputation and name but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

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