Sunday, June 29, 2014

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Lead artist in the project, Ken Hall took yours truly on a guided tour of an game's finer points and in order to say I used to be impressed is usually an understatement. The game play successfully combines RPG and traditional flight-sim elements right into a cohesive unit holding out of the commitment of unheralded gameplay. It's rare that a person encounters true innovation within a industry that has got to all purposes and intents come of age. But B17 Flying Fortress does simply that.

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The selling point centers on because youcontrol and train, and run a full B17 crew. Much like the movie Memphis Belle, you'll get acquainted with each of your 10 crewmen intimately. Their individual experience and capabilities will factor in to the overall effectiveness. The tension naturally mounts as you throw a seasoned crew in the jaws of a face and Luftwaffe the daunting possibility that they could be lost.



But what happened next took what little breath I had left completely away. Ken explained that a B17 could be piloted by using other crewmen dominate relating to the dead pilot. I stood transfixed as Ken switched to the radio operator bundled up in leather and fur lined boots. Imagine my surprise as the radioman got up and made his ways to the pilot's seat. Then unbelievably he grabbed your hands on the stricken pilot, dragged him away from his seat and proceeded to adopt his place!

Can you really say Ohmygawd! ? ? Look at next-generation flight-sim entertainment! The graphics accompanying this were outstanding and rank with this best I've found in a market saturated with traditional flight-sims. The fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show, however. The chase view provided, as your Rear Turret man got up and made his method to the top among the ship was simply amazing to learn.

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Besides the interior shots, the video game affords great action at a classical sense. Ken rallied a small number of Me 109s and sent them along to meet our B17. He also vectored a number of escorting P51's into position and demonstrated that either the Axis or Allied side can be controlled. Also, to your fighter jocks available, you can still opt to fly one of the escorting planes. Not only that except you can fly jabo missions of your, forsaking the B17 all-together to carry out low-flying fighter/bomber missions by strapping bombs into your P51, Thunderbolt or P38 Lightning!.



The version of B17 Flying Fortress that Games2 saw at E3 was still inside the Alpha stage but it really certainly held the promise for a degree of action and quality of gameplay previously uncommon. The truth that your crew's panic levels raise in the heat of fire and you can put out on-board fires, and administer first-aid to stricken crew members all while looking to negotiate flak and hordes of enemy fighters enhances the bar of excellence for that genre to new heights.

Games2 unabashedly rates B17 Flying Fortress the best of E3...and why not? Little else we saw even came close to providing the degree of design and innovation that the game promises.

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