The selling point centers on the fact that youcontrol and train, and run a full B17 crew. Much like the movie Memphis Belle, you'll become familiar with every one of your 10 crewmen intimately. Their individual capabilities and experience will factor inside your overall effectiveness. The tension naturally mounts as you throw a professional crew right into the jaws from the Luftwaffe and face the daunting possibility they can be lost.
From ball turret and waist gunners to your personal navigator and in the pilot every person are easily lost to flak and opposing fighters. Within a absolutely jaw dropping illustration showing the claustrophobic field of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns upon a fellow B-17 and liberally sprayed the cockpit which includes a staggering measure of lead.
A short move to the inner through the visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, would have been a sieve of torn and broken metal. That it was immediately apparent the fact that the pilot and co-pilot (now slumped over within their seats) were definitely killed outright understanding that the navigator have been wounded. Ken explained that a program is so very sophisticated that it calculates the place you models and aim the destruction using that. To emphasize the purpose he identified individual bullet holes that corresponded locally to where he had aimed! !.
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But what went down next took what little breath I needed left completely away. Ken explained how the B17 could remain piloted by means of other crewmen control to the dead pilot. I stood transfixed as Ken switched for the radio operator bundled up in fur and leather lined boots. Imagine my surprise since radioman got up and made his option to the pilot's seat. Then unbelievably he grabbed hold of the stricken pilot, dragged him from his seat and proceeded to look at his place!
Is it possible say Ohmygawd! ? ? Talk about next-generation flight-sim entertainment! The graphics accompanying this were outstanding and rank while using best I've noticed in a market saturated with traditional flight-sims. The fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show, however. The chase view provided, while your Rear Turret man got up and made his technique to the front side this ship was simply amazing to look at.
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Apart from the interior shots, this game affords great action in a very more traditional sense. Ken rallied a number of Me 109s and sent them along to meet our B17. Also, he vectored a couple of escorting P51's into position and indicated that either the Axis or Allied side may perhaps be controlled.
The version of B17 Flying Fortress that Games2 saw at E3 was still with its Alpha stage but it certainly held the promise for a level of action and quality of gameplay previously uncommon.
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