Tuesday, August 5, 2014

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Once again time for the annual release of EA Sport's NBA Live basketball game it's. This time around however, there is more hype and expectations as it's released regarding the powerful Playstation 2 platform. Sports fans already saw also power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA to complete an identical, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Among the players to arenas, everything is lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'tattoos and hairstyles, free throw mannerisms…things that went beyond, and made the players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state this online game), that can take beyond the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the digital camera angles, particularly the default, side view is not too friendly. It's not easy to distinguish the depth/position of this players concerning the opposite baseline. This can be fixed by changing to the more playable NBA 2K camera style, however.

Now, let's see what exactly the PS2 is doing with it's superior sound f/x. Right off the bat…well you see nothing new. At the conclusion, you find nothing new. It's seems and indeed is like EA has done absolutely nothing to take advantage of the PS2 more efficient hardware in terms of sound f/x. The commentary totally is very much an equivalent exact replica due to the predecessor, NBA 2000. The crowds are dead, very rarely would they chant, and once they certainly, it's unlike NBA 2K, from reacting to game situations.



The single thing that NBA 2K lacked, in comparison to EA Sport's NBA Live series thus far, was when it stumbled on options. This still holds true. NBA Live is rich in playoff, options…exhibition and season 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and especially much of the die hard sports fans which stayed loyal to Sony and didn't choose a Dreamcast, EA's NBA Live 2001 falls short in comparison with NBA 2K series in all of the facets of game play.

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First, let's begin with A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a quicker player can blow right beyond the slower defender and dunk or lay-up without needing any one of the defenders inside your paint react. The defenders don't even react late. They just remain still, like mannequins, only answering their counterpart with the opposing team. The only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time, as you increase the difficulty. Now, you can't just zoom past them, forcing you to pass towards the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. As you pass to the open player, 2 or 3 defenders enclose the player even before he receives the pass. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. This is not because they play better, or smarter now. They merely shoot an increased percentage. Whether they're covered or wide open, it genuinely doesn't matter, they only make more baskets. And this also goes for Free Throws…when you have Shaq going 8-8 at stake, you are aware of something isn't right. At the same time, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This is not just stupid, but totally hurts the game play, removing from the realism (whatever little this could have).

Next, let's review playing this game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you could have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and even more importantly, it requires outside the flow associated with the game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you can do is turn your back, associated with a change shot, which is certainly pretty weak, and rather useless option. Last, as well as perhaps the worst aspect of game play, rapid break dunk/lay-up. For several unknown reason, EA Sport's has it so that you will can't use turbo to work up and perform a dunk. Have to release turbo, before attempting a dunk, although that is, you can use the turbo to run to. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, after i saw the second flaw inside of game. In relation to Free Throws, apparently the in the event you foul a player, the 3 players nearest to the basket are the ones placed at stake to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It seems that through your players box out, it only helps players boxed right out of the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For virtually any hard-core sports fan, this can't be also referred to as a Sim. I can't believe they would hurt their name and reputation but releasing something like this, although i know that EA, just like everybody else has been hurting from the stock market. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

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