Saturday, August 16, 2014

Juegos De Terror En 3d Para Adultos Gratis

It's once again time for the annual release of EA Sport's NBA Live basketball game. Now however, there is more hype and expectations as it's released over the powerful Playstation 2 platform. Sports fans already saw what more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it to PS2 and EA to enjoy the exact same, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Because of the players to arenas, things are lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. The players, although very nicely detailed, lack the distinguishing characteristics, which NBA 2K has. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state of this game), which takes out of the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the camera angles, specially the default, side view is not actually too friendly. It's tricky to distinguish the depth/position through the players on the opposite baseline. However, this can be fixed by changing to the more playable NBA 2K camera style.

Now, let's see what is the PS2 is doing with it's superior sound f/x. Right over bat…well you notice nothing new. At the end, you see nothing new. It's seems and indeed feels like EA is doing absolutely nothing to operate the PS2 much stronger hardware in regards to sound f/x. The commentary totally appear to be the exact exact replica due to its predecessor, NBA 2000. The crowds are dead, rarely will they chant, so when they are doing, it's unlike NBA 2K, from reacting to game situations.



The only thing that NBA 2K lacked, in comparison with EA Sport's NBA Live series thus far, was whenever it arrived at options. This still holds true. NBA Live is rich in options…exhibition, season and playoff 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, especially lots of die hard sports fans which stayed loyal to Sony and didn't get yourself a Dreamcast, EA's NBA Live 2001 falls short when compared with NBA 2K series in most areas of game play.

Mas jugados 783 Juegos de Terror

First, let's get started with A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Maybe comatose or dead would be a better representation, because the CPU players are totally unreactive to any game situations. In lowest difficulty, a quicker player can blow right beyond the slower defender and dunk or lay-up with no any one of the defenders during the paint react. The defenders don't even react late. They simply remain still, like mannequins, only responding to their counterpart within the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time. Now, you can't just zoom past them, forcing you to ultimately pass in to the 2 or 3 wide-open players. It seems that the players move faster then the ball, though from this situation, it's seems easy and logical to pass to the open players for an easy basket. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. This is not because they play better, or smarter now. They just shoot a much higher percentage. Whether they're covered or wide open, it genuinely doesn't matter, they just make more baskets. This applies to Free Throws…when you have Shaq going 8-8 at stake, you are aquainted with something isn't right. On the contrary, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This may not be just stupid, but totally hurts the game play, removing by reviewing the realism (whatever little it may have).

Next, let's have a look at playing the game itself. First, so did the 1st NBA 2K, although all players have the same special cross over move. Also, like NBA 2K, you could have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and most importantly, it will take out of the flow among the game. Another lacking aspect of the game is the post-up move, or lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you could do is turn your back, together with a change shot, that could be pretty weak, and rather useless option. Last, and even the worst part of game play, the fast break dunk/lay-up. For several unknown reason, EA Sport's has it therefore you can't use turbo to work up and start a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, while i saw a subsequent flaw inside of game. Concerning Free Throws, evidently the as soon as you foul a player, the 3 players nearest to the basket are the type placed on the line to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It appears that using your players box out, it only helps the players boxed beyond your paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. For the hard-core sports fan, this can't also be known as the Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their name and reputation but releasing something like this. In wrapping up, Michael Jordan's presence can't even help this game, and if he had played NBA Live 2001, he would probably have refused to be associated with such a joke.

[youtube https://www.youtube.com/watch?v=WV8JfvNsYkg]

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