Friday, August 15, 2014

Juegos Gratis De Terror En 3d Español

Once again time for the annual release of EA Sport's NBA Live basketball game it's. Now however, there is a bit more hype and expectations as it's released for the powerful Playstation 2 platform. Sports fans already saw what more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it to PS2 and EA to try and do identical, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Via the players to arenas, all things are lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'tattoos and hairstyles, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state of the sport), which can take away from the games atmosphere. Once again, as with all EA Sport's games thus far, are flat the crowds. They're not very lively, which hurts the game, taking away from home/away atmosphere,. That's what's worse. Last, the digital camera angles, specially the default, side view is just not too friendly. It's very hard to distinguish the depth/position of this players regarding the opposite baseline. However, this can be fixed by changing to the more playable NBA 2K camera style.

Now, let's see what exactly the PS2 did with it's superior sound f/x. Right over bat…well you see nothing new. Right at the end, you find nothing new. It's seems and indeed feels like EA has been doing absolutely nothing to operate the PS2 more efficient hardware when it comes to sound f/x. The commentary totally appear to be similar exact replica simply because of its predecessor, NBA 2000. The crowds are dead, hardly ever can they chant, if they actually do, it's not like NBA 2K, from reacting to game situations.



The single thing that NBA 2K lacked, in comparison to EA Sport's NBA Live series until now, was whenever it got to options. This still holds true. NBA Live is full of options…exhibition, playoff and season 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and particularly much of the die hard sports fans which stayed loyal to Sony and didn't get hold of a Dreamcast, EA's NBA Live 2001 falls short when compared with NBA 2K series in any parts of game play.

Mas jugados 595 Juegos de Terror

First, let's start with A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a faster player can blow right beyond the slower defender and dunk or lay-up not having any one of the defenders in a paint react. The defenders don't even react late. They merely remain still, like mannequins, only answering their counterpart concerning the opposing team. The only thing that happens, is the CPU players become faster and quicker, and they seem to double and triple team the ball handler all the time, as you increase the difficulty. Now, you can't just zoom past them, forcing you pass for the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. This is not because they play better, or smarter now. They simply shoot a better percentage. Whether they're covered or wide open, it actually doesn't matter, they only make more baskets. And also this applies to Free Throws…when you could have Shaq going 8-8 at stake, you already know something isn't right. Meanwhile, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This is not just stupid, but totally hurts this game, taking away looking at the realism (whatever little it might just have).

Next, let's check out playing this game itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you could have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option, or pass to a specific player. The only problem with passing to a specific player is that, unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass. Secondly, and more importantly, it could take away from the flow of a game. Another lacking aspect of the game is the post-up move. Alternatively, lack there of. In NBA Live you can post up, but you can't back down the defender, or do any special move like a hook. All you should do is turn your back, along with a change shot, and is pretty weak, and rather useless option. Last, as well as perhaps the worst component of game play, rapid break dunk/lay-up. For those unknown reason, EA Sport's has it so that you will can't use turbo to work up and execute a dunk. Have to release turbo, before attempting a dunk, although that is, you can use the turbo to run to. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, right after i saw the other flaw in your game. In the matter of Free Throws, it would appear that the once you foul a player, the 3 players closest to the basket are the type placed on the line to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. If you stand right outside the paint, the rebounding in general is a farce…you seem to have the best chance of rebounding. It seems that by getting your players box out, it only helps players boxed not in the paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For virtually every hard-core sports fan, this can't also be referred to as a Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their reputation and name but releasing something like this. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

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