Tuesday, August 12, 2014

Juegos Gratis De Terror Y Miedo En 3d

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This occassion however, there is far more hype and expectations as it's released on a powerful Playstation 2 platform. Sports fans already saw how much more power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it up to PS2 and EA you need to do the exact same, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. Among the players to arenas, things are all lifelike. However, NBA Live is not the jaw dropper that NBA 2K was. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, the players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the state this online game), that can take outside the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, the digital camera angles, especially the default, side view is just not too friendly. It's harder to distinguish the depth/position of players around opposite baseline. However, this can be fixed by changing to the more playable NBA 2K camera style.

Now, let's see what exactly the PS2 is doing with it's superior sound f/x. Right away from the bat…well you find nothing new. Afterwards, you see nothing new. It's seems and definitely seems like EA has been doing nothing to use the PS2 more efficient hardware in the matter of sound f/x. The commentary totally is apparently precisely the same exact replica due to its predecessor, NBA 2000. The crowds are dead, hardly ever do they really chant, so when they certainly, it's not like NBA 2K, from reacting to game situations.



One and only thing that NBA 2K lacked, when compared with EA Sport's NBA Live series thus far, was when it came to options. This still holds true. NBA Live is loaded with options…exhibition, season and playoff 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and especially every single die hard sports fans which stayed faithful to Sony and didn't choose a Dreamcast, EA's NBA Live 2001 falls short in comparison to NBA 2K series overall parts of game play.

Mas jugados 911 Juegos de Terror

First, let's focus on A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a quicker player can blow right past the slower defender and dunk or lay-up without needing from any of the defenders inside of the paint react. The defenders don't even react late. They just remain still, like mannequins, only replying to their counterpart over the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to double and triple team the ball handler all the time. Now, you can't just zoom past them, forcing you to definitely pass on the way to 2 or 3 wide-open players. It seems that the players move faster then the ball, though from this situation, it's seems easy and logical to pass to the open players for an easy basket. As you pass to the open player, 2 or 3 defenders enclose the player even before he receives the pass. As difficulty increases, the CPU shooting % raises greatly, as far as offense goes. This is not because they play better, or smarter now. They just shoot a better percentage. Whether they're covered or wide open, it really doesn't matter, they merely make more baskets. And this also applies to Free Throws…when you have Shaq going 8-8 on the line, you are aquainted with something isn't right. In contrast, you miss more shots, again, whether open or covered doesn't matter. Repeatedly I have missed fast break lay-ups and dunks, not once in a while, but often 3 times a game. This may not be just stupid, but totally hurts the game, removing looking at the realism (whatever little it might possibly have).

Next, let's see playing the game play itself. First, all players have the same special cross over move, but so did the 1st NBA 2K. Also, like NBA 2K, you will have some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and most importantly, it could take out of the flow of our game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you should do is turn your back, together with a change shot, which can be pretty weak, and rather useless option. Last, and maybe the worst element of game play, the fast break dunk/lay-up. For a lot of unknown reason, EA Sport's has it so you can't use turbo to run up and perform a dunk. Have to release turbo, before attempting a dunk, although that is, you can use the turbo to run to. If anyone played the game, they would realize that once again, the flow of the game would stop, although maybe they didn't realize this.

I couldn't believe my eyes, right after i saw another flaw inside of the game. When considering Free Throws, it appears that the the moment you foul a player, the 3 players closest to the basket are the type placed at risk to rebound. This might seem funny, but when you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. Apparently with your players box out, it only helps the players boxed beyond your paint to rebound.

Just because I got tired of wasting my time playing this sorry excuse for a basketball game, there are probably a lot more things wrong with the game that I haven't mentioned or realized yet. For just about any hard-core sports fan, this can't be also known as a Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their reputation and name but releasing something like this. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

[youtube https://www.youtube.com/watch?v=WV8JfvNsYkg]

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