Sunday, August 17, 2014

Juegos Gratis De Terroristas Suicidas

Once again time for the annual release of EA Sport's NBA Live basketball game it's. This time however, there is more hype and expectations as it's released on your powerful Playstation 2 platform. Sports fans already saw also power system can due, as NBA 2K series revolutionized and invigorated Basketball Sims. Now, it to PS2 and EA you need to do the equivalent, and flex their muscle.




Graphically, EA Sport's NBA Live 2001 is smooth and detailed. With the players to arenas, everything is lifelike. NBA Live is not the jaw dropper that NBA 2K was, however. Very nicely detailed, lack the distinguishing characteristics, which NBA 2K has, though the players. The likes of players'hairstyles and tattoos, free throw mannerisms…things that went beyond, and made players real. Also, unlike NBA 2K, players don't show any emotions (smiling or looking angry when dunking, bench players reacting to the condition of the overall game), that can take off the games atmosphere. The crowds, once again, as with all EA Sport's games thus far, are flat. What's worse is that they're not very lively, which hurts the game, taking away from home/away atmosphere. Last, your camera angles, particularly the default, side view is absolutely not too friendly. It's challenging to distinguish the depth/position of these players with the opposite baseline. However, this can be fixed by changing to the more playable NBA 2K camera style.

Now, let's see what the PS2 is doing with it's superior sound f/x. Right from the bat…well you find nothing new. By the end, you see nothing new. It's seems and indeed feels as though EA is doing absolutely nothing to make use of the PS2 more robust hardware when it concerns sound f/x. The commentary totally seems to be precisely the same exact replica for their predecessor, NBA 2000. The crowds are dead, very rarely would they chant, and once they certainly do, it's unlike NBA 2K, from reacting to game situations.



One and only thing that NBA 2K lacked, in comparison to EA Sport's NBA Live series at this point, was if this came to options. This still holds true. NBA Live is brimming with options…exhibition, season and playoff 3 pt. Shootout, 1-on-1 with Michael Jordan, Practice, NBA Draft…Unfortunately for PS2, and especially every one of the die hard sports fans which stayed loyal to Sony and didn't pick up a Dreamcast, EA's NBA Live 2001 falls short when compared with NBA 2K series in every elements of game play.

Mas jugados 384 Juegos de Terror

First, let's focus on A.I. I'm trying to be as nice as possible, but only stupid, retarded, and dimwitted come to mind. Because the CPU players are totally unreactive to any game situations, maybe comatose or dead would be a better representation. In lowest difficulty, a faster player can blow right past the slower defender and dunk or lay-up without the need of the defenders in their paint react. The defenders don't even react late. They merely remain still, like mannequins, only replying to their counterpart towards the opposing team. As you increase the difficulty, the only thing that happens, is the CPU players become faster and quicker, and they seem to triple and double team the ball handler all the time. Now, you can't just zoom past them, forcing you to ultimately pass toward the 2 or 3 wide-open players. From this situation, it's seems easy and logical to pass to the open players for an easy basket, but it seems that the players move faster then the ball. 2 or 3 defenders enclose the player even before he receives the pass, as you pass to the open player. As far as offense goes, as difficulty increases, the CPU shooting % raises greatly. This is not because they play better, or smarter now. They merely shoot a much higher percentage. Whether they're covered or wide open, it genuinely doesn't matter, they just make more baskets. This actually also applies to Free Throws…when you have Shaq going 8-8 at stake, you comprehend something isn't right. Alternatively, you miss more shots, again, whether open or covered doesn't matter. Often 3 times a game, even though repeatedly I have missed fast break lay-ups and dunks, not once in a while. This may not be just stupid, but totally hurts the game, taking away by reviewing the realism (whatever little it will have).

Next, let's evaluate playing the video game itself. First, so did the 1st NBA 2K, although all players have the same special cross over move. Also, like NBA 2K, you possess some control, calling picks, double teams, ally hoops, etc. You can even have the easy 1-button directional passing option. Alternatively, pass to a specific player. , unlike NBA 2K, the players specific button passing is not static, always changing from X to O to Square…First, this makes it harder to use that option, b/c you have to look to see what button a specific player is first, before you make that pass,. That's the only problem with passing to a specific player. Secondly, and even more importantly, it can take outside the flow around the game. Another lacking aspect of the game is the post-up move, or lack there of. You can't back down the defender, or do any special move like a hook, although in NBA Live you can post up. All you should do is turn your back, associated with a turn around shot, which is pretty weak, and rather useless option. Last, as well as the worst section of game play, the fast break dunk/lay-up. For most unknown reason, EA Sport's has it to ensure you can't use turbo to work up and start a dunk. That is, you can use the turbo to run to, but have to release turbo, before attempting a dunk. Maybe they didn't realize this, but if anyone played the game, they would realize that once again, the flow of the game would stop.

I couldn't believe my eyes, as i saw yet another flaw inside your game. With regard to Free Throws, it appears that the every time you foul a player, the 3 players nearest the basket are those placed at stake to rebound. When you repeatedly have Damon Stoudamire standing where a Center should be, next to Shaq or David Robinson, you know your in trouble, even though this might seem funny. The rebounding in general is a farce…you seem to have the best chance of rebounding if you stand right outside the paint. It seems that with your players box out, it only helps the players boxed outside of the paint to rebound.

There are probably a lot more things wrong with the game that I haven't mentioned or realized yet, just because I got tired of wasting my time playing this sorry excuse for a basketball game. For all the hard-core sports fan, this can't also be referred to as Sim. I know that EA, just like everybody else has been hurting from the stock market, but I can't believe they would hurt their reputation and name but releasing something like this. If he had played NBA Live 2001, he would probably have refused to be associated with such a joke, in wrapping up, Michael Jordan's presence can't even help this game, and.

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