A swift switch to the inside associated with the visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, was a sieve of torn and broken metal. It actually was immediately apparent which your pilot and co-pilot (now slumped over on their seats) ended up killed outright knowning that the navigator were definitely wounded. Ken explained which the program is so very sophisticated that it calculates for which you aim and models the destruction determined by that. To emphasize the point he identified individual bullet holes that corresponded straight to where he had aimed! !.
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But what happened next took what little breath I had left completely away. Ken explained that your B17 could definitely be piloted using other crewmen dominate towards the dead pilot. Then unbelievably he grabbed your hands on the stricken pilot, dragged him from his seat and proceeded to take his place!
Can you say Ohmygawd! ? ? Touch upon next-generation flight-sim entertainment! The graphics accompanying all this were outstanding and rank employing the best I've witnessed in a market saturated with traditional flight-sims. However, the fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show. The chase view provided, since your Rear Turret man got up and made his method the leading on the ship was simply amazing to see.
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Independent of the interior shots, the overall game affords great action during a more traditional sense. Ken rallied a small number of Me 109s and sent them to meet our B17. He also vectored a small number of escorting P51's into position and demonstrated that either the Axis or Allied side may just be controlled. Also, for that fighter jocks available, you should favor to fly the escorting planes. Aside from that having said that you can fly jabo missions of your, forsaking the B17 all-together to do low-flying fighter/bomber missions by strapping bombs into your P51, Thunderbolt or P38 Lightning!.
The version of B17 Flying Fortress that Games2 saw at E3 was still in its Alpha stage but it surely certainly held the promise for a level of action and quality of gameplay previously unknown. The reality that your crew's panic levels raise beneath the heat of fire so you can put out on-board fires, and administer medical to stricken crew members all while looking to negotiate hordes and flak of enemy fighters increases the bar of excellence to the genre for all new heights.
Games2 unabashedly rates B17 Flying Fortress the very best of E3...and why not? Hardly anything else we saw even came approximately providing the level of design and innovation that it game promises.
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