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The selling point centers on the fact that youcontrol and train, and manage a full B17 crew. Similar to the movie Memphis Belle, you'll get to know each of your 10 crewmen intimately. Their individual experience and capabilities will factor within the overall effectiveness. The tension naturally mounts as you throw a highly skilled crew into the jaws of our Luftwaffe and face the daunting possibility that they may be lost.
From ball waist and turret gunners on your navigator and in the pilot each individual is without a doubt lost to flak and opposing fighters. In an absolutely jaw dropping illustration showing the claustrophobic world of a B17's interior, Ken turned the awesome killing power of his upper turret gunner's twin .50 caliber machine guns with a fellow B-17 and liberally sprayed the cockpit by using a staggering measure of lead.
An easy move to the interior of our visibly damaged 2nd B17 told the tale of Ken's gunnery accuracy. The cockpit, where Ken had aimed just moments before, would be a sieve of broken and torn metal. It became immediately apparent the pilot and co-pilot (now slumped over on their seats) were definitely killed outright and also that the navigator were definitely wounded. Ken explained that this program is so sophisticated that this calculates the places you aim and models damages using that. To emphasize the idea he identified individual bullet holes that corresponded on to where he had aimed! !.
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But what happened next took what little breath I had left completely away. Ken explained which the B17 could definitely be piloted by having other crewmen take over towards the dead pilot. I stood transfixed as Ken switched on to the radio operator bundled up in fur and leather lined boots. Imagine my surprise for the reason that radioman got up and made his procedure to the pilot's seat. Then unbelievably he grabbed hold of the stricken pilot, dragged him out of his seat and proceeded to consume his place!
Would you say Ohmygawd! ? ? Mention next-generation flight-sim entertainment! The graphics accompanying everything were outstanding and rank because of the best I've noticed in a market saturated with traditional flight-sims. The fluid and extremely life-like movements of the B17 crew moving about the B17's 10 stations were a delight to watch and certainly stole the show, however. The chase view provided, since the Rear Turret man got up and made his technique to the top from the ship was simply amazing to find out.
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In addition to the interior shots, the game play affords great action during a classical sense. Ken rallied a number of Me 109s and sent them along to meet our B17. He also vectored some escorting P51's into position and indicated that either the Axis or Allied side would be controlled. Also, for fighter jocks around the world, one can favor to fly from any of the escorting planes. Not only this but you can fly jabo missions of your personal, forsaking the B17 all-together to do low-flying fighter/bomber missions by strapping bombs for ones P51, Thunderbolt or P38 Lightning!.
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